Saturday, February 7, 2009

Google User Experience

Ten principles that contribute to a Googley user experience
  1. Ten principles that contribute to a Googley user experience

  2. Every millisecond counts.
  3. Simplicity is powerful.

  4. Engage beginners and attract experts.

  5. Dare to innovate.
  6. Design for the world.

  7. Plan for today's and tomorrow's business.

  8. Delight the eye without distracting the mind.

  9. Be worthy of people's trust.

  10. Add a human touch.

Google doesn't know everything, and no design is perfect. Google products ask for feedback, and Google acts on that feedback. When practicing these design principles, the Google User Experience team seeks the best possible balance in the time available for each product. Then the cycle of iteration, innovation, and improvement continues.

What the Heck is User Experience Design??!! (And Why Should I Care?)

Some describe it as making things easy and enjoyable to use. Others describe it as all the elements that impact someone’s perception of a product or system. Jesse James Garrett says it’s a lot like going on a great first date.
For those who haven’t heard of it before: You’ll be surprise by how much it impacts your life.
For those who know it well: Believe it or not, the complexity made simple. You’ll finally know what to say in the elevator when someone asks you what you do for a living.
Have a listen to Teresa latest podcast on www.TeaWithTeresa.com.

Thursday, February 5, 2009

Designer behind the Obama Logo

Thought I would follow up my two previous posts about Barack Obama's campaign logo by highlighting an interview that Steven Heller of the NY Times had with the designer of the logo, Sol Sender. Turns out, Mr Sender never even met with the actual decision makers during the initial presentation of the logo concepts, that was handled by the design firm that hired him, Mode, a motion design studio in Chicago.

The interview is very informative and interesting, especially where Sol Sender explains the thought process that went into creating the logo:
"When we received the assignment, we immediately read both of Senator Obama’s books. We were struck by the ideas of hope, change and a new perspective on red and blue (not red and blue states, but one country). There was also a strong sense, from the start, that his campaign represented something entirely new in American politics — “a new day,” so to speak."
Read the entire interview here.

Design Research Methods for Experience Design

According to Michael Hawley - There is a trend among some in the UX community to take the U out of UX and refer to our discipline simply as experience design. One reason for this change in terminology is that it lets us talk about a specific target audience in terms that resonate with business stakeholders more than the generic term user—for example, customer experience, patient experience, or member experience. The other reason for using the term experience design rather than user experience design is that it recognizes the fact that most customer interactions are multifaceted and complex and include all aspects of a customer’s interaction with a company or other organizational entity, including its people, services, and products. Customer interactions encompass much more than the usability of a particular user interface.

They include all of the social and emotional consequences of a customer’s interaction with an organization or brand, including trust, motivation, relationships, and value. But if the name of the discipline is evolving and the focus of design is expanding, does that mean the design methods are different? Are traditional usability and user-centered design activities useful for gaining insight into the broader implications of the emotional impacts of a design? Or do we need different approaches? To explore these questions, it is helpful to look at the strengths and weaknesses of two existing alternative design approaches: user-centered design genius design.

Monday, February 2, 2009

Thinking Aloud...!

What is this?
Thinking aloud (Nielsen, 1994), may be the single most valuable usability engineering method. It involves having a end user continuously thinking out loud while using the system.

Purpose
By verbalizing the users thoughts, the test users enable us to understand how they view the system, and this again makes it easier to identify the end users' major misconceptions. By showing how users interpret each individual interface item, THA facilitates a direct understanding of which parts of the dialogue cause the most problems.

Points of Interest
a failure to lend itself well to most types of performance measurement; the different learning style is often perceived as unnatural, distracting and strenuous by the users; non-analytical learners generally feel inhibited; time consuming since briefing the end users is a necessary part of the preparation. Causing users to focus and concentrate is both an advantage and disadvantage since it results in less than natural interactions at times and THA results in being faster due to the users focus.

Sunday, February 1, 2009

Logo Interface -Google's "Simplicity vs Usability"


Logo is one of the important element in the webpage which gives an impact. Yes, google branding with emotional design techniques made google much emotionally attached with users. Users love this because its clean and very simple. They always feel fresh and they know that they will get what they want. I saw many people type www.google.com for even checking weather the internet is working or not! Hmm...People love google because of usability / simplicity and performance.

Perhaps the people who praise Google a lot (myself being one of them) are simply using the search engine to do just that—search. When landing on the Yahoo! page, the numerous options are distracting, almost to the point that I forget why I came there in the frist place.
Am I a “good user”, and my mother a “bad user”? No, just different kinds of user. Google works well for me, and not well for my mother. Should Google disappear? I hope not (even though I don’t own Google stock).

“clicks vs. clutter”, i.e. you can have a clean homepage that minimizes clutter, but you might have to clickthrough several levels to get the content you want; or you can have a busy page where all the links are visible out front, but then the information gets obscured by all the clutter. In Google’s case, I think they chose the simple interface because that’s what appealed to Web searchers who were getting sick of all the search portals that (when Google went live) were loading up their homepages with ads, irrelevant content and all kinds of junk. Still, people who make generalizations about Google’s UI being superior because it’s “spare, clean, elegant” forget that this kind of UI design, which is fine for search engines (some search engines), does not necessarily work for other site categories.

Google’s popularity is undoubtly due, to a great extent, to its simplicity of use for searching the web : its interface is cognitivly restful, and we “web addicts” often need some rest !

Thursday, January 22, 2009

Words to inspire user experience designers

Inspire UX - Great quotes!
“Good design, when it’s done well, becomes invisible. It’s only when it’s done poorly that we notice it.” - Jared Spool

“I’ve been amazed at how often those outside the discipline of design assume that what designers do is decoration—likely because so much bad design simply is decoration. Good design isn’t. Good design is problem solving.” - The Art & Science of Web Design by Jeffrey Veen

“For businesses to bottle the kind of experiences that rivet minds and run away with hearts, not just one time but over and over, they’ll need to do more than hire designers. They’ll need to be designers. They’ll need to think like designers, feel like designers, work like designers. The narrow-gauge mindset of the past is insufficient for today’s wicked problems. We can no longer play the music as written. Instead, we have to invent a whole new scale.” - Marty Neumeier

“When we blame the user, we teach them that technology is perfect and that the errors are their own. Because technology is hard to use, we are teaching a generation to be afraid of technology. We are teaching a generation to believe in their own stupidity… It’s not the user’s fault.” - Jono DiCarlo

“Most [clients] expect experience design to be a discrete activity, solving all their problems with a single functional specification or a single research study. It must be an ongoing effort, a process of continually learning about users, responding to their behaviors, and evolving the product or service.” - Dan Brown

“Don’t design for everyone. It’s impossible. All you end up doing is designing something that makes everyone unhappy.” - Leisa Reichelt

“If you want to reach the greatest number of users possible, it’s best to write clearly and simply and design your interfaces to be consistent from page to page. For some people, simple usability advice like this is an absolute accessibility need… And anyway, people of all abilities fail tasks that are confusing. Why should we all suffer an interface that proves itself to be unusable?” - Matt May

“Technological advances have always been driven more by a mind-set of ‘I can’ than ‘I should’… Technologists love to cram maximum functionality into their products. That’s ‘I can’ thinking, which is driven by peer competition and market forces… But this approach ignores the far more important question of how the consumer will actually use the device… focus on what we should be doing, not just what we can.” - John Maeda

“It’s always helpful to look outside of the web for your inspiration, to places where you might not at first expect to find a solution. The world is a collage of inspiration, from newspapers, magazine publishing, and advertising to product design, architecture and the fine arts.” - Andy

“Designing a website can be a bit like being a kid and inheriting a sweetshop. It’s easy to get carried away. There are so many choices. A website can be like an attic that never fills up. Space is not the problem. Attention is.” - Gerry McGovern

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