Monday, April 27, 2009

When to Use Which User Experience Research Methods

Modern day user experience research methods can now answer a wide range of questions. Knowing when to use each method can be understood by mapping them in 3 key dimensions and across typical product development phases.

The field of user experience, is blessed (or cursed) with a very wide range of research methods, ranging from tried-and-true methods such as lab-based usability studies to those that have been more recently developed, such as desirability studies (to measure aesthetic appeal).
You can't use the full set of methods on every project, but most design teams benefit from combining insights from multiple research methods. The key question is what to do when. To better understand when to use which method, it is helpful to realize that they differ along 3 dimensions:
Attitudinal vs. Behavioral
Qualitative vs. Quantitative
Context of Website or Product Use The following chart illustrates where several popular methods appear along these dimensions:


More details...click here http://www.useit.com/alertbox/user-research-methods.html

Comparing UXD Business Models

This manifest need for UX leaders to learn—and share—best practices was the rationale for the authors, Jim Nieters and Garett Dworman, to write and present a CHI 2007 Experience Report on the organizational structure that Jim Nieters created for his UX group at Cisco

[1]. It also motivated us to follow up that presentation with a CHI 2007 Management Special Interest Group (SIG), “Comparing UXD Business Models,” in which participants compared different models of UX organizational design

[2]. Our intent was to share experiences and systematically explore them in the hope that this information will aid companies in structuring their internal UX functions. To this end, we generated SWOT (Strengths, Weaknesses, Opportunities, and Threats) analyses of four UX business models.

Visit: uxmatters to read the complete article

Tuesday, April 7, 2009

Just back from Adventure photography trip

We are just Back from Coorg :)
Recently back from Coorg (Kodagu) adventure photography trip with my photography friends. It was a long weekend trip a(march-27th to 29th) we planned and was a awesome experience and this reminds me for the rest of life.
That’s Coorg for me incomparable scenic beauty, lush green valleys, coffee plantations, teak wood forests & majestic mountain ranges. Add to that a strong, brave martial race of Coorgs (Kodavas) that reveres tradition, has a distinct culture and lives life to its fullest.

Coorg is situated on the Western Ghats of Karnataka in South India. For the adventurous at heart, it is an absolute treat. There are trekking, golfing and angling (Mahaseer too!) options available. Religious trips abound on Hindu and Buddhist circuits. Family getaways can be easily arranged. You can also relax your body and mind with special Ayurvedic massages. Coorg is also as trendy and happening as its close neighbour Bangalore.

But the predominant entity here is nature at its best. Coorg is like the dreamland of the philosopher. If you’re the type who likes to mingle with nature, romance in the mountains, feel the tingle of the cool and gentle breeze, watch leaves flutter in dance-like movements and hear sounds of birds fill the air, then Coorg is just the place for you!
I have of exciting experiences to share with you and will update this shortly.. Till then bye...! Come back again..!

GOOD DESIGN in 'Ten commandments’.

Back in the early 1980s, Dieter Rams was becoming increasingly concerned by the state of the world around him – “an impenetrable confusion of forms, colours and noises.” Aware that he was a significant contributor to that world, he asked himself an important question: is my design good design?
As good design cannot be measured in a finite way he set about expressing the ten most important criteria for what he considered was good design. Subsequently they have become known as the ‘Ten commandments’.
Here they are.
  • Good Design is innovative
  • Good design makes a product useful
  • Good design is aesthetic
  • Good Design helps a product tobe understood
  • Good design is unobtrusive
  • Good design is honest
  • Good design is durable
  • Good design is thorough to the last detail
  • Good design is concerned with the environment
  • Good design is a little design is possible
For more details check : http://www.vitsoe.com/en/gb/about/gooddesign
Vitsœ’s designer Dieter Rams. Photograph by Abisag Tüllmann

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